This morning I almost rewrote the Collision Map Editor, since the one I showed last update was bothering me. I’m still trying to find a way in Unity to get the last deleted objects or prevent them from being deleted within the editor (a event or something), I tried a few hacks, but they were ugly/nasty. There are events for deletion and hierarchy changes, but they don’t work as expected(or as I expected). I resolved this problem by hiding the “Collision Map” object from hierarchy and created a list of colliders and a search field on the editor. There are some other additions to the editor as you can see in the pics.
The last pic shows the colliders generated by the editor, with that I can generate the Navmesh easily.
I also started working on the Quest system, which shouldn’t take long to implement. The Quest system will also be tied with AL(Antisocial Language).