Last week I’ve been busy with GT… stuff, so I haven’t done much. I’m still working on underlying systems and tools.
The most important things I’ve done last week are:
1-Item/Equipment System and Editor. These are the most basic things that need to be done before I start working on the Combat System.
2-Item/Equipment Database. Just store stuff and make them available during the game.
3-Collision Map Editor. The game has 2D environment/background, so I can’t use mesh colliders since everything are just images. This editor is used to create walkable and non-walkable areas. Those areas will be used by the Navigation system to create the Navmesh later on.
(The environment/background is just a (poorly edited) screenshot from Baldur’s Gate, for testing purposes)
I haven’t decided what I will work on next, but may be quests, spells/skills or basic combat. See you next week.
P.S. Did I mention that I’ve been playing GTA V? It’s pretty awesome.