Yesterday I finished the dungeon generation. I’ve never worked on a dungeon generation before, so I had to think for a while and write down what I needed. It ended up working perfectly and have a lot of parameters that I can change to customize the dungeon.
This is a “mini-map” view of the dungeon.
Blue – Walkable.
Yellow – Door.
Red – Wall.
There are 4 types of areas: corridors, rooms, locked rooms and secret rooms. The secret room don’t have doors, you may have to break the wall(if there is a crack) or pull a lever.
Next week, I will focus on core gameplay mechanics and pathfinding. Bye.